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Energy expenditure of sedentary screen time compared with active screen time for children.

Energy expenditure of sedentary screen time compared with active screen time for children. Research Abstract Details 

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  • Energy expenditure of sedentary screen time compared with active screen time for children. Abstract Text:

    lorraine lanningham-fosterLorraine Lanningham-Foster,teresa b jensenTeresa B Jensen,randal c fosterRandal C Foster,aoife b redmondAoife B Redmond,brian a walkerBrian A Walker,dieter heinzDieter Heinz,james a levineJames A Levine,

    OBJECTIVE: We examined the effect of activity-enhancing screen devices on children's energy expenditure compared with performing the same activities while seated. Our hypothesis was that energy expenditure would be significantly greater when children played activity-promoting video games, compared with sedentary video games. METHODS: Energy expenditure was measured for 25 children aged 8 to 12 years, 15 of whom were lean, while they were watching television seated, playing a traditional video game seated, watching television while walking on a treadmill at 1.5 miles per hour, and playing activity-promoting video games. RESULTS: Watching television and playing video games while seated increased energy expenditure by 20 +/- 13% and 22 +/- 12% above resting values, respectively. When subjects were walking on the treadmill and watching television, energy expenditure increased by 138 +/- 40% over resting values. For the activity-promoting video games, energy expenditure increased by 108 +/- 40% with the EyeToy (Sony Computer Entertainment) and by 172 +/- 68% with Dance Dance Revolution Ultramix 2 (Konami Digital Entertainment). CONCLUSIONS: Energy expenditure more than doubles when sedentary screen time is converted to active screen time. Such interventions might be considered for obesity prevention and treatment.

    Energy expenditure of sedentary screen time compared with active screen time for children. Publishing Authors By Initials

    l lanningham-fosterL Lanningham-Foster,tb jensenTB Jensen,rc fosterRC Foster,ab redmondAB Redmond,ba walkerBA Walker,d heinzD Heinz,ja levineJA Levine,

    For similar human activities: leisure activities: recreation: play and playthings: video games research abstracts see: human activities: leisure activities: recreation: play and playthings: video games research

    PUBMED ID PMID:

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    Energy expenditure of sedentary screen time compared with active screen time for children. Journal Published:

    PUBLICATION TYPE: Research Support, Non-U.S. Gov

    Journal: Pediatrics

    VOLUME: 118

    Page Numbers: e1831-5

    Journal Abbreviation: Pediatrics

    ISSN: 1098-4275

    DAY: 3

    MONTH: Dec

    YEAR: 2006

    Energy expenditure of sedentary screen time compared with active screen time for children. Information

    Number of References:

    LANGUAGE: eng

    NlmUniqueID: 376422

    Energy expenditure of sedentary screen time compared with active screen time for children. Keywords Mesh Terms:

    KEYWORDS: Video Games

    MESH TERMS:

    Chemical & Substance for Abstract: Energy expenditure of sedentary screen time compared with active screen time for children. Information

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    Grant and Affiliation Information for Energy expenditure of sedentary screen time compared with active screen time for children.

    AFFILIATION: Endocrine Research Unit, Mayo Clinic, 200 First St, SW, Rochester, MN 55905, USA.

    Country: United States

    United States Research PublicationUnited States Research Publication

    AGENCY: United States NCRR

    GRANT: M01-RR00858

    ACRONYM: RR

    MEDLINETA: Pediatrics

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