Special Feature

User Panel

My Panel

My Panel

Bookmark Science Articles

Recent News
Bookmark / Share This Science Site

A technique for simulating visual field losses in virtual environments to study human navigation.

A technique for simulating visual field losses in virtual environments to study human navigation. Research Abstract Details 

Research Abstract Table of Contents

Jump to the:

  • Abstract Text of This Paper
  • Journal Published
  • MeSH Keywords of This Abstract
  • Chemicals and Substances Used in this Paper
  • Grants and Granting Agency of this Research
  • Database Accession Numbers Used in this Paper
  • Related Papers
  • Related Research Tags
  • Rate this Research Paper
  • A technique for simulating visual field losses in virtual environments to study human navigation. Abstract Text:

    francesca c fortenbaughFrancesca C Fortenbaugh,john c hicksJohn C Hicks,lei haoLei Hao,kathleen a turanoKathleen A Turano,

    The following paper describes a new technique for simulating peripheral field losses in virtual environments to study the roles of the central and peripheral visual fields during navigation. Based on Geisler and Perry's (2002) gaze-contingent multiresolution display concept, the technique extends their methodology to work with three-dimensional images that are both transformed and rendered in real time by a computer graphics system. In order to assess the usefulness of this method for studying visual field losses, an experiment was run in which seven participants were required to walk to a target tree in a virtual forest as quickly and efficiently as possible while artificial head and eye-based delays were systematically introduced. Bilinear fits were applied to the mean trial times in order to assess at what delay lengths breaks in performance could be observed. Results suggest that breaks occur beyond the current delays inherent in the system. Increases in trial times across all delays tested were also observed when simulated peripheral field losses were applied compared to full FOV conditions. Possible applications and limitations of the system are discussed. The source code needed to program visual field losses can be found at lions.med.jhu.edu/archive/turanolab/Simulated_Visual_Field_Loss_Code.html.

    A technique for simulating visual field losses in virtual environments to study human navigation. Publishing Authors By Initials

    fc fortenbaughFC Fortenbaugh,jc hicksJC Hicks,l haoL Hao,ka turanoKA Turano,

    For similar visual fields research abstracts see: visual fields research

    PUBMED ID PMID:

    MEDLINE DATE:

    A technique for simulating visual field losses in virtual environments to study human navigation. Journal Published:

    PUBLICATION TYPE: Research Support, N.I.H., Extr

    Journal: Behavior research methods

    VOLUME: 39

    Page Numbers: 552-60

    Journal Abbreviation:

    ISSN: 1554-351X

    DAY: 3

    MONTH: Aug

    YEAR: 2007

    A technique for simulating visual field losses in virtual environments to study human navigation. Information

    Number of References:

    LANGUAGE: eng

    NlmUniqueID: 101244316

    A technique for simulating visual field losses in virtual environments to study human navigation. Keywords Mesh Terms:

    KEYWORDS: Visual Fields

    MESH TERMS: statistics & numerical data

    Chemical & Substance for Abstract: A technique for simulating visual field losses in virtual environments to study human navigation. Information

    Substance Name:

    Registry Number:

    Grant and Affiliation Information for A technique for simulating visual field losses in virtual environments to study human navigation.

    AFFILIATION: Johns Hopkins University, Baltimore, Maryland, USA.

    Country: United States

    United States Research PublicationUnited States Research Publication

    AGENCY: United States NEI

    GRANT: EY-07839

    ACRONYM: EY

    MEDLINETA: Behav Res Methods

    REFSOURCE:

    DATABASENAME:

    ACCESSION NUMBER:

    Number Hits: 0

    A technique for simulating visual field losses in virtual environments to study human navigation Related Publications

     

    Molecular Station USER Menu

    Welcome to Molecular Station!

    You have to register before you can post on our forums or use our advanced features. Register Now! Its Free and Fast!

    Already registered? Login now below.

    User Name:

    Password:

    Already registered and Forgot your password? Click below to recover it.

    Recover Lost Password

    Join now - it's fast and free!

    Molecular Station is THE largest network of researchers, scientists and science lovers anywhere!

    Research Terms of Usage and Disclaimer
    Home
    Features

    Protocols

    DNA Forum

    Science Forum

    DNA Forum
    Biology Forum

    Science News


    [CaRP] XML error: Invalid document end at line 2

    For more click here:Science News